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Top Technologies

Google Font API
Font Scripts
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30 wt.pt Last Updated: 1 month

Success 55% of passed verification steps
Warning 30% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 99%
Best Practices Desktop Score 100%
SEO Desktop Score 82%
Progressive Web App Desktop Score 52%
Performance Mobile Score 95%
Best Practices Mobile Score 100%
SEO Mobile Score 85%
Progressive Web App Mobile Score 54%
Page Authority Authority 15%
Domain Authority Domain Authority 16%
Moz Rank 1.5/10
Bounce Rate Rate 0%
Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 28 Characters
WT – ALOJAMENTO WEB PORTUGAL
Meta Description 0 Characters
NO DATA
Effective URL 17 Characters
https://www.wt.pt
Excerpt Page content
WT – Alojamento Web Portugal Saltar para o conteúdo WT Menu Menu Alojamento Web PortugalAlojamento Web PortugalA WebTuga é uma empresa de tecnologia que disponibiliza serviços de alojamento web, dispondo desde soluções partilhada...
Keywords Cloud Density
alojamento11 domínios7 soluções5 servidores3 gestão3 registo3 virtuais3 tecnologias2 painel2 controlo2
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
alojamento 11
domínios 7
soluções 5
servidores 3
gestão 3
registo 3
virtuais 3
tecnologias 2
painel 2
controlo 2
Google Preview Your look like this in google search result
WT – ALOJAMENTO WEB PORTUGAL
https://www.wt.pt
WT – Alojamento Web Portugal Saltar para o conteúdo WT Menu Menu Alojamento Web PortugalAlojamento Web PortugalA WebTuga é uma empresa de tecnologia que disponibiliza serviços de alojamento web, dispondo desde soluções partilhada...
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~12.42 KB
Code Size: ~11.04 KB
Text Size: ~1.37 KB Ratio: 11.04%

Social Data

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Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
First Meaningful Paint 0.7 s
First Meaningful Paint measures when the primary content of a page is visible
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
JavaScript execution time 0.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Eliminate render-blocking resources Potential savings of 450 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Serve static assets with an efficient cache policy 3 resources found
A long cache lifetime can speed up repeat visits to your page
Keep request counts low and transfer sizes small 9 requests • 429 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoid chaining critical requests 3 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Serve images in next-gen formats Potential savings of 138 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Speed Index 0.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Initial server response time was short Root document took 300 ms
Keep the server response time for the main document short because all other requests depend on it
Minimizes main-thread work 0.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoids an excessive DOM size 80 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoids enormous network payloads Total size was 429 KiB
Large network payloads cost users real money and are highly correlated with long load times
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Time to Interactive 0.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Largest Contentful Paint 0.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Remove unused CSS Potential savings of 12 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted
First CPU Idle 0.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Enable text compression Potential savings of 23 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes

Mobile

Mobile Screenshot
Serve static assets with an efficient cache policy 3 resources found
A long cache lifetime can speed up repeat visits to your page
First Contentful Paint (3G) 4890 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Largest Contentful Paint 2.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoid long main-thread tasks 1 long task found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Minimizes main-thread work 0.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Speed Index 2.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First Contentful Paint 2.5 s
First Contentful Paint marks the time at which the first text or image is painted
Avoids enormous network payloads Total size was 429 KiB
Large network payloads cost users real money and are highly correlated with long load times
Time to Interactive 2.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
First Meaningful Paint 2.5 s
First Meaningful Paint measures when the primary content of a page is visible
Initial server response time was short Root document took 260 ms
Keep the server response time for the main document short because all other requests depend on it
Remove unused CSS Potential savings of 11 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Keep request counts low and transfer sizes small 9 requests • 429 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoid chaining critical requests 3 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 80 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Eliminate render-blocking resources Potential savings of 1,510 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
First CPU Idle 2.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Serve images in next-gen formats Potential savings of 138 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Enable text compression Potential savings of 23 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
JavaScript execution time 0.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this

Speed And Optimization Tips

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Alexa Rank

99,999,999

Global Rank

99,999,999

-
Traffic
Search

Domain Available

Domain (TDL) and Typo Status
wt.co Already Registered
wt.us Available Buy Now!
wt.com Already Registered
wt.org Already Registered
wt.net Already Registered
w.pt Available Buy Now!
zt.pt Available Buy Now!
st.pt Available Buy Now!

Information Server

Response Header HTTP headers carry information about the client browser, the requested page and the server
HTTP/2 200 
date: Tue, 22 Dec 2020 01:19:28 GMT
server: Apache
x-ua-compatible: IE=edge
x-pingback: https://www.wt.pt/xmlrpc.php
link: ; rel="https://api.w.org/", ; rel="alternate"; type="application/json", ; rel=shortlink
content-type: text/html; charset=UTF-8
DNS Records DNS Resource Records associated with a hostname
View DNS Records