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19 designergrafico.pt Last Updated: 11 months

Success 55% of passed verification steps
Warning 15% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 58%
Best Practices Desktop Score 62%
SEO Desktop Score 90%
Progressive Web App Desktop Score 30%
Performance Mobile Score 39%
Best Practices Mobile Score 62%
SEO Mobile Score 91%
Progressive Web App Mobile Score 32%
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Social Data

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Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
JavaScript execution time 0.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Keep request counts low and transfer sizes small 123 requests • 10,742 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoid long main-thread tasks 2 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
First CPU Idle 0.7 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Eliminate render-blocking resources Potential savings of 40 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Max Potential First Input Delay 160 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Time to Interactive 13.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Serve static assets with an efficient cache policy 12 resources found
A long cache lifetime can speed up repeat visits to your page
Cumulative Layout Shift 0.008
Cumulative Layout Shift measures the movement of visible elements within the viewport
Remove unused JavaScript Potential savings of 26 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Serve images in next-gen formats Potential savings of 22 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Initial server response time was short Root document took 200 ms
Keep the server response time for the main document short because all other requests depend on it
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 7 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid large layout shifts 2 elements found
These DOM elements contribute most to the CLS of the page.
Avoid an excessive DOM size 939 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid enormous network payloads Total size was 10,742 KiB
Large network payloads cost users real money and are highly correlated with long load times
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 68.3 s
A fast page load over a cellular network ensures a good mobile user experience
Largest Contentful Paint 13.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Speed Index 1.2 s
Speed Index shows how quickly the contents of a page are visibly populated
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Meaningful Paint 0.5 s
First Meaningful Paint measures when the primary content of a page is visible
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Total Blocking Time 120 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Minimizes main-thread work 1.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this

Mobile

Mobile Screenshot
Includes front-end JavaScript libraries with known security vulnerabilities 7 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Document uses legible font sizes 95.11% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Time to Interactive 68.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Tap targets are not sized appropriately 99% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Minimize main-thread work 4.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Eliminate render-blocking resources Potential savings of 300 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Initial server response time was short Root document took 130 ms
Keep the server response time for the main document short because all other requests depend on it
Defer offscreen images Potential savings of 2 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Reduce JavaScript execution time 2.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Total Blocking Time 970 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Serve images in next-gen formats Potential savings of 14 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Keep request counts low and transfer sizes small 123 requests • 10,727 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoid an excessive DOM size 939 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Max Potential First Input Delay 440 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Remove unused JavaScript Potential savings of 26 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
First Contentful Paint (3G) 4260 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Avoid enormous network payloads Total size was 10,727 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoid long main-thread tasks 6 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Page load is not fast enough on mobile networks Interactive at 68.1 s
A fast page load over a cellular network ensures a good mobile user experience
First CPU Idle 2.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Minimize third-party usage Third-party code blocked the main thread for 20 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Speed Index 2.5 s
Speed Index shows how quickly the contents of a page are visibly populated
First Contentful Paint 2.0 s
First Contentful Paint marks the time at which the first text or image is painted
First Meaningful Paint 2.1 s
First Meaningful Paint measures when the primary content of a page is visible
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Serve static assets with an efficient cache policy 12 resources found
A long cache lifetime can speed up repeat visits to your page
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Largest Contentful Paint 68.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted

Speed And Optimization Tips

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Alexa Rank

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Domain Available

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Information Server

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