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39 biva.digital Last Updated: 5 months

Success 78% of passed verification steps
Warning 7% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 80%
Best Practices Desktop Score 71%
SEO Desktop Score 100%
Progressive Web App Desktop Score 74%
Performance Mobile Score 28%
Best Practices Mobile Score 71%
SEO Mobile Score 100%
Progressive Web App Mobile Score 75%
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Social Data

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Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

BiVa BiVa BiVa

The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
BiVa
Param short_name
BiVa
Param description
Dicas Diversas sobre Finanças, Consultas e Muito Mais!
Param background_color
#D5E0EB
Param theme_color
#D5E0EB
Param display
standalone
Param orientation
portrait
Param start_url
.
Param scope
/

Desktop

Desktop Screenshot
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid an excessive DOM size 1,159 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Time to Interactive 3.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Defer offscreen images Potential savings of 2 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Eliminate render-blocking resources Potential savings of 770 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Avoids enormous network payloads Total size was 1,225 KiB
Large network payloads cost users real money and are highly correlated with long load times
Serve static assets with an efficient cache policy 42 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 170 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Avoid chaining critical requests 17 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Serve images in next-gen formats Potential savings of 17 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Keep request counts low and transfer sizes small 145 requests • 1,225 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible
First CPU Idle 2.8 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Cumulative Layout Shift 0.04
Cumulative Layout Shift measures the movement of visible elements within the viewport
Minimize main-thread work 3.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoid long main-thread tasks 7 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Total Blocking Time 300 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoid serving legacy JavaScript to modern browsers Potential savings of 0 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Initial server response time was short Root document took 500 ms
Keep the server response time for the main document short because all other requests depend on it
Reduce the impact of third-party code Third-party code blocked the main thread for 360 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Speed Index 1.8 s
Speed Index shows how quickly the contents of a page are visibly populated
Remove unused JavaScript Potential savings of 130 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 13.3 s
A fast page load over a cellular network ensures a good mobile user experience
Reduce JavaScript execution time 1.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Largest Contentful Paint 1.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance

Mobile

Mobile Screenshot
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoids enormous network payloads Total size was 1,193 KiB
Large network payloads cost users real money and are highly correlated with long load times
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Estimated Input Latency 270 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve static assets with an efficient cache policy 48 resources found
A long cache lifetime can speed up repeat visits to your page
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Reduce the impact of third-party code Third-party code blocked the main thread for 2,100 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Eliminate render-blocking resources Potential savings of 2,240 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Keep request counts low and transfer sizes small 141 requests • 1,193 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Defer offscreen images Potential savings of 2 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Reduce JavaScript execution time 8.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint 5.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Minimize main-thread work 12.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Page load is not fast enough on mobile networks Interactive at 13.2 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint 3.1 s
First Contentful Paint marks the time at which the first text or image is painted
Total Blocking Time 2,730 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Cumulative Layout Shift 0.268
Cumulative Layout Shift measures the movement of visible elements within the viewport
Avoid long main-thread tasks 20 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
First Contentful Paint (3G) 5915 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Avoid serving legacy JavaScript to modern browsers Potential savings of 0 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Document uses legible font sizes 99.93% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Avoid chaining critical requests 17 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Max Potential First Input Delay 570 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First Meaningful Paint 3.1 s
First Meaningful Paint measures when the primary content of a page is visible
First CPU Idle 11.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Initial server response time was short Root document took 110 ms
Keep the server response time for the main document short because all other requests depend on it
Time to Interactive 13.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoid an excessive DOM size 1,182 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Remove unused JavaScript Potential savings of 126 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Speed Index 6.3 s
Speed Index shows how quickly the contents of a page are visibly populated

Speed And Optimization Tips

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Alexa Rank

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Domain Available

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Information Server

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